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Author Topic: *****************| STAR CITIZEN ALPHA 2.0 RELEASED |******************  (Read 6619 times)

Offline Smoke

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Ladies and Gentlemen , It has finally arrived , a proper open world playable version of Star Citizen that we can all sink our teeth into
New Features Include -


You can find the complete Star Citizen Alpha 2.0 patch notes here.
Open World Missions

    8 Comm Array missions involving dogfighting and EVA, 8 Research missions involving protecting civilians or recovering lost data and 1 Exploration mission of an abandoned station.
    20+ Random Encounters – Most are random dogfighting encounters, often with a mix of friendlies and hostiles. 4 are random exploration missions involving finding lost wrecks.

First Person Shooter

    Recharging energy weapons.
    In-game pick-ups including ballistic weapons, ammo and MediPens.
    Player healing.
    Due to the open-world architecture of the Crusader system, FPS combat can occur on space stations, on the decks of ships, or even while engaged in EVA.
    A space station location specifically designed for and dedicated to FPS combat, including many stores and caches of personal weapons.

Spaceflight

    Constant and ongoing skirmishes and space dogfights between Pirate factions and insystem security forces in the Yela asteroid belt.
    Wreckage to scavenge in the Yela asteroid belt.
    Ship Repair, Refuel and Restocking at Cry-Astro.
    EVA – Extravehicular activity.
    Multicrew Ships.
    Multicrew ship gameplay! You’re not tied to your seat, you can walk around inside your ship with friends, and assume different responsibilities at different crew stations, such as ship’s pilot or copilot, engineer, or turret gunner.
    Ship to space transitions.
    Seamless first-person gameplay! Transit between the interior of your ship to outer space and back without any loading screen! Fly, fight, and spacewalk all in the same game.
    Quantum Travel, complete with limited fuel mechanics.
    All non-snub craft have a Quantum Drive that allows them to travel through local space at genuinely 0.2 speed of light.
    Mobiglass Mission and Journal system.
    EMP warfare in the Avenger Warlock.
    Large World tech that allows for extremely large expanses of space to explore without loading screens.
    New IFCS Flight models.
    Ship repair refuel and restock.
    Party system.
    Multi-ship crew stations.
    IFCS Flight Modes – Precision, SCM, and Cruise flight modes.
    Afterburner.
    Ship-to-ship EMP and disruption damage.

Locations

    1 Planet: Crusader.
    3 Moons: Yela with its asteroid belt, Cellin with a station and Daymar with a station.
    3 Distinct Stations: Port Olisar (The new local shipping hub, a space hotel players get their start in), Security Post Kareah (our FPS PvP location), Covelex Shipping Hub (Abandoned  shipping hub, acting as an EVA exploration location for players).
    1 Cry-Astro repair and restock station.
    9 Comms Arrays with encounters, missions and EVA exploration.



[UPDATED]
Alpha Patch 2.1.2 has been released to Live, and is now available for players! This patch is a very targeted bug fix patch for Crusader and Arena Commander.

Your launcher should show “2.1.2-315233” as the client version. It is strongly recommended that players delete their USER folder for the Public client after patching, particularly if you start encountering any odd character graphical issues or crash on loading. The USER folder can be found (in default installations) at C:\Program Files\Cloud Imperium Games\StarCitizen\Public.

Please review our list of 2.1.2 Known Issues, and take full advantage of our Issue Council area of the Community site to report any bugs you encounter, as well as contribute to other players submissions.






Here is the fleets current Ship Inventory -


Smoke           : Aegis Vanguard | Aegis Retaliator | Aegis Avenger | Anvil F7C - M Super Hornet | Drake Cutlass Blue
Numpty          : Aegis Reclaimer | Anvil Carrack | Anvil F7C - M Super Hornet | Origin 890 Jump | RSi Orion Mining Vessel | mISC Endeavor
Munaz           : Aegis Redeemer | Anvil F7C - M Super Hornet | RSi Constellation Taurus | Drake Cutlass Blue | Misc Freelancer MAX
Muta              : Aegis Vanguard | Aegis Retaliator | RSi Constellation Phoenix
Fangbo          : Aegis Vanguard | Anvil F7C Hornet | Origin 325a Fighter
Bigzac           : Aegis Vanguard | Origin 325a | RSi Orion Mining Vessel
Snipah          : Anvil F7C - R Tracker Hornet | RSi Constellation | Origin 325a Fighter | mISC Hull B
Red                : Aegis Avenger | Anvil F7C - S Ghost Hornet | RSi Constellation
PDog              : Aegis Avenger | MISC Hull B
Grumpyguts  : Misc Freelancer | RSi Aurora LN
Big Mac          : RSi Constellation Phoenix
ElmerThudd   : Anvil F7-C M Super Hornet
Kiff                 : Anvil F7-C M Super Hornet
Wootin           : Drake Cutlass Black
Blokhow         : Mustang Omega
Dagashi         : RSi Aurora MR
ICUFRED        : RSi Aurora LN


And this is what that looks like ----------------------->


P.S : If anyone has changes they need made to this list , additions , ship changes etc please let me know :)

For those of you who are already signed up access will be as simple as updating your client , however if you have not already signed up feel free to use this referral code to get you started -
STAR-G7TC-2JRJ
Using this referral code on signup will grant you 5,000 UEC (United Earth Credits) which can be spent on the website for weapons, ship components or decorations for your Hangar.

This will be an excellent opportunity to check star citizen out with the clan and get an idea of whether or not this is your type of game and if so where you would like to go with it . We have already had more guys interested in coming to the party , aswell as allies who will be joining us in the fray , and i we will be looking forward to seeing you all in the PTU.



Also , good news for the Aegis Vanguard Pilots - The Vanguard is now Hangar Ready !!!
You will be able to check out your Vanguards in hangar after patching , just don't forget to login to the website first in place your ships in their bays first :)

There is a full list of patch notes for those of you who have been following the alpha builds as they progress -
https://robertsspaceindustries.com/comm-link//15109-Star-Citizen-Alpha-200


You can view the new Star Citizen Alpha 2.0 Gameplay Trailer here -----------> https://www.youtube.com/watch?v=xf4zCCjBwOA


There will be a group of us venturing out tomorrow - 13/12/2015  during the day , feel free to come on down and join us   :'(

If you have any questions at all hit us up here or on TS , Good Luck And Happy Hunting 
« Last Edit: January 30, 2016, 02:00:16 PM by Smoke »

Offline Fangbo

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Re: *****************| STAR CITIZEN ALPHA 2.0 RELEASED |******************
« Reply #1 on: December 13, 2015, 06:58:28 PM »
Are we meant to have the same hangar so we all start together?
If so, which one?


Offline Smoke

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Re: *****************| STAR CITIZEN ALPHA 2.0 RELEASED |******************
« Reply #2 on: December 14, 2015, 02:31:50 PM »
No everyones hangar is different , atm we are finding it difficult to get in game together as a group to say the least